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Merge pull request #2976 from jeremy-lunarg/hayes-fix-2975
[platform/upstream/glslang.git]
/
Test
/
spv.perprimitiveNV.frag
1
#version 460
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#extension GL_NV_mesh_shader: require
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layout(location=0)
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in B {
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perprimitiveNV float f;
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};
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layout(location=4)
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in C {
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flat centroid float h;
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};
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layout(location=8)
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out float g;
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void main()
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{
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g = f + h;
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}
\r