3 // Need this extension to permit passing a formatless readonly image to a helper function.
4 #extension GL_EXT_shader_image_load_formatted : require
6 readonly coherent uniform layout(set = 0, binding = 0) image2D image1;
7 readonly uniform layout(set = 0, binding = 2) image2D image2;
8 writeonly coherent uniform layout(set = 0, binding = 1, rgba32f) image2D image3;
9 writeonly uniform layout(set = 0, binding = 3, rgba16f) image2D image4;
11 flat in layout(location = 0) ivec2 in_coords;
12 out layout(location = 0) vec4 out_color;
14 vec4 image_load(readonly coherent image2D image, ivec2 coords)
16 return imageLoad(image, in_coords);
19 void image_store(writeonly coherent image2D image, ivec2 coords, vec4 data)
21 imageStore(image, in_coords, data);
26 vec4 read1 = image_load(image1, in_coords);
27 vec4 read2 = image_load(image2, in_coords);
29 image_store(image3, in_coords, read1*0.5);
30 image_store(image4, in_coords, read2*2.0);
32 out_color = vec4(0.0);