3 layout(set = 0, binding = 0, std140) uniform n1 {
\r
4 layout(offset = 8) int a;
\r
5 layout(offset = 4) int b;
\r
6 layout(offset = 0) int c;
\r
7 layout(offset = 12) int d;
\r
10 layout(set = 0, binding = 1, std430) buffer n2 {
\r
11 layout(offset = 32) vec3 e;
\r
13 layout(offset = 16) vec3 g;
\r
14 layout(offset = 0) vec3 h;
\r