Merge pull request #3031 from rg3igalia/sub-group-size-arb-flat-fix
[platform/upstream/glslang.git] / Test / spv.meshShaderPerViewUserDefined.mesh
1 #version 450
2
3 #define MAX_VER  81
4 #define MAX_PRIM 32
5 #define MAX_VIEWS gl_MaxMeshViewCountNV
6
7 #define BARRIER() \
8     memoryBarrierShared(); \
9     barrier();
10
11 #extension GL_NV_mesh_shader : enable
12
13 layout(local_size_x = 32) in;
14
15 layout(max_vertices=MAX_VER) out;
16 layout(max_primitives=MAX_PRIM) out;
17 layout(triangles) out;
18
19 // test use of user-defined per-view attributes
20
21 // mix of single-view and per-view attributes
22 layout(location=0) out block {
23     perprimitiveNV perviewNV vec4 color1[][3];  // Implicitly sized
24     perprimitiveNV vec4 color2[3];
25     perviewNV vec4 color3[MAX_VIEWS][3];        // Explicitly sized
26     vec4 color4;
27 } b[];
28
29 // per-view block attributes
30 perviewNV layout(location=10) out perviewBlock {
31     perprimitiveNV vec4 color5[];              // Implicitly sized
32     perprimitiveNV vec4 color6[MAX_VIEWS][3];  // Explicitly sized
33     vec4 color7[][3];                          // Implicitly sized
34     vec4 color8[MAX_VIEWS];                    // Explicitly sized
35 } b2[];
36
37 // per-view non-block attributes
38 perviewNV                layout(location=18) out vec4 nonBlk1[MAX_VER][MAX_VIEWS]; // Explicit+Explicit
39 perviewNV perprimitiveNV layout(location=19) out vec4 nonBlk2[MAX_PRIM][];         // Explicit+Implicit
40 perviewNV                layout(location=20) out vec4 nonBlk3[][MAX_VIEWS];        // Implicit+Explicit
41 perviewNV perprimitiveNV layout(location=21) out vec4 nonBlk4[][];                 // Implicit+Implicit
42
43 // per-view non-block array attributes
44 perviewNV                layout(location=22) out vec4 nonBlkArr1[MAX_VER][MAX_VIEWS][2]; // Explicit+Explicit
45 perviewNV perprimitiveNV layout(location=24) out vec4 nonBlkArr2[MAX_PRIM][][2];         // Explicit+Implicit
46 perviewNV                layout(location=26) out vec4 nonBlkArr3[][MAX_VIEWS][2];        // Implicit+Explicit
47 perviewNV perprimitiveNV layout(location=28) out vec4 nonBlkArr4[][][2];                 // Implicit+Implicit
48
49 void main()
50 {
51     uint iid = gl_LocalInvocationID.x;
52     uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS];
53
54     b[iid].color1[viewID][2] = vec4(1.0);
55     b[iid].color2[1]         = vec4(2.0);
56     b[iid].color3[viewID][2] = vec4(3.0);
57     b[iid].color4            = vec4(4.0);
58
59     BARRIER();
60
61     b2[iid].color5[viewID]    = vec4(5.0);
62     b2[iid].color6[viewID][1] = vec4(6.0);
63     b2[iid].color7[viewID][2] = vec4(7.0);
64     b2[iid].color8[viewID]    = vec4(8.0);
65
66     BARRIER();
67 }
68