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EndStreamPrimitive not supported when there is #extension GL_ARB_gpu_shader5
[platform/upstream/glslang.git]
/
Test
/
spv.looseUniformNoLoc.vert
1
#version 450 core
\r
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\r
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layout(location = 0)
\r
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in vec4 foo;
\r
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\r
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layout(location = 0)
\r
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out vec4 bar;
\r
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\r
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uniform vec4 uv;
\r
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\r
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void main()
\r
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{
\r
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bar = foo;
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gl_Position = foo;
\r
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}