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Merge pull request #2892 from greg-lunarg/mb
[platform/upstream/glslang.git]
/
Test
/
spv.loopsArtificial.frag
1
#version 140
\r
2
in vec4 bigColor;
\r
3
in vec4 bigColor1_1;
\r
4
in vec4 bigColor1_2;
\r
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in vec4 bigColor1_3;
\r
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in vec4 bigColor2;
\r
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in vec4 bigColor3;
\r
8
in vec4 bigColor4;
\r
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in vec4 bigColor5;
\r
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in vec4 bigColor6;
\r
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in vec4 bigColor7;
\r
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in vec4 bigColor8;
\r
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\r
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in vec4 BaseColor;
\r
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\r
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in float d;
\r
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in float d2;
\r
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in float d3;
\r
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in float d4;
\r
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in float d13;
\r
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\r
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flat in int Count;
\r
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\r
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void main()
\r
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{
\r
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vec4 color = BaseColor;
\r
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\r
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// Latchy2
\r
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do {
\r
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color += bigColor4;
\r
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if (color.x < d4) {
\r
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color.z += 2.0;
\r
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if (color.z < d4) {
\r
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color.x++;
\r
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continue;
\r
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}
\r
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}
\r
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if (color.y < d4)
\r
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color.y += d4;
\r
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else
\r
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color.x += d4;
\r
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} while (color.z < d4);
\r
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\r
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// Immediate dominator
\r
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while (color.w < d13) {
\r
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if (color.z < d13)
\r
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color++;
\r
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else
\r
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color--;
\r
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// code from Latchy 2
\r
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color += bigColor4;
\r
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if (color.x < d4) {
\r
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color.z += 2.0;
\r
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if (color.z < d4) {
\r
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color.x++;
\r
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continue;
\r
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}
\r
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}
\r
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if (color.y < d4)
\r
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color.y += d4;
\r
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else
\r
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color.x += d4;
\r
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}
\r
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\r
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color++;
\r
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gl_FragColor = color;
\r
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}
\r