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Merge pull request #2892 from greg-lunarg/mb
[platform/upstream/glslang.git]
/
Test
/
spv.invariantAll.vert
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#version 450 core
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#pragma STDGL invariant(all)
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layout(location=0) out highp float v;
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void main()
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{
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gl_Position = vec4(v, v, 0, 1);
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}
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