3 #extension GL_EXT_spirv_intrinsics: enable
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4 #extension GL_ARB_gpu_shader_int64: enable
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6 spirv_instruction (extensions = ["SPV_KHR_shader_clock"], capabilities = [5055], id = 5056)
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7 uvec2 clockRealtime2x32EXT(int);
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9 spirv_instruction (extensions = ["SPV_KHR_shader_clock"], capabilities = [5055], id = 5056)
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10 uint64_t clockRealtimeEXT(int);
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12 spirv_instruction (extensions = ["SPV_AMD_shader_trinary_minmax"], set = "SPV_AMD_shader_trinary_minmax", id = 1)
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13 vec2 min3(vec2 x, vec2 y, vec2 z);
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15 layout(location = 0) in vec3 vec3In;
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17 layout(location = 0) out uvec2 uvec2Out;
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18 layout(location = 1) out uint64_t u64Out;
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19 layout(location = 2) out vec2 vec2Out;
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23 uvec2Out = clockRealtime2x32EXT(1);
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24 u64Out = clockRealtimeEXT(1);
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25 vec2Out = min3(vec3In.xy, vec3In.yz, vec3In.zx);
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