3 #extension GL_EXT_spirv_intrinsics: enable
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5 #define GL_ARB_shader_stencil_export 1
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7 spirv_execution_mode(5027); // StencilRefReplacingEXT
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9 spirv_decorate(extensions = ["SPV_EXT_shader_stencil_export"], capabilities = [5013], 11, 5014)
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10 out int gl_FragStencilRef;
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12 layout(location = 0) in flat int color;
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16 gl_FragStencilRef = color;
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