3 #extension GL_EXT_spirv_intrinsics: enable
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5 #define GL_AMD_shader_explicit_vertex_parameter 1
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7 spirv_decorate (extensions = ["SPV_AMD_shader_explicit_vertex_parameter"], 11, 4992)
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8 in vec2 gl_BaryCoordNoPerspAMD;
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9 spirv_decorate (extensions = ["SPV_AMD_shader_explicit_vertex_parameter"], 11, 4993)
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10 in vec2 gl_BaryCoordNoPerspCentroidAMD;
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11 spirv_decorate (extensions = ["SPV_AMD_shader_explicit_vertex_parameter"], 11, 4994)
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12 in vec2 gl_BaryCoordNoPerspSampleAMD;
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13 spirv_decorate (extensions = ["SPV_AMD_shader_explicit_vertex_parameter"], 11, 4995)
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14 in vec2 gl_BaryCoordSmoothAMD;
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15 spirv_decorate (extensions = ["SPV_AMD_shader_explicit_vertex_parameter"], 11, 4996)
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16 in vec2 gl_BaryCoordSmoothCentroidAMD;
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17 spirv_decorate (extensions = ["SPV_AMD_shader_explicit_vertex_parameter"], 11, 4997)
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18 in vec2 gl_BaryCoordSmoothSampleAMD;
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19 spirv_decorate (extensions = ["SPV_AMD_shader_explicit_vertex_parameter"], 11, 4998)
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20 in vec3 gl_BaryCoordPullModelAMD;
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22 #define __explicitInterpAMD spirv_decorate(extensions = ["SPV_AMD_shader_explicit_vertex_parameter"], 4999)
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24 spirv_instruction(extensions = ["SPV_AMD_shader_explicit_vertex_parameter"], set = "SPV_AMD_shader_explicit_vertex_parameter", id = 1)
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25 float interpolateAtVertexAMD(float interpolant, uint vertexIdx);
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27 layout(location = 0) in __explicitInterpAMD float floatIn;
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28 layout(location = 0) out float floatOut;
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29 layout(location = 1) out vec2 vec2Out;
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33 floatOut = interpolateAtVertexAMD(floatIn, 1);
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34 vec2Out = gl_BaryCoordNoPerspAMD + gl_BaryCoordNoPerspCentroidAMD + gl_BaryCoordNoPerspSampleAMD +
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35 gl_BaryCoordSmoothAMD + gl_BaryCoordSmoothCentroidAMD + gl_BaryCoordSmoothSampleAMD +
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36 gl_BaryCoordPullModelAMD.xy;
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