3 layout(rgba32f, binding = 0) uniform image1D i1D;
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4 layout(rgba32f, binding = 1) uniform image2D i2D;
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5 layout(rgba32f, binding = 2) uniform image3D i3D;
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6 layout(rgba32f, binding = 3) uniform imageCube iCube;
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7 layout(rgba32f, binding = 4) uniform imageCubeArray iCubeArray;
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8 layout(rgba32f, binding = 5) uniform image2DRect i2DRect;
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9 layout(rgba32f, binding = 6) uniform image1DArray i1DArray;
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10 layout(rg16, binding = 7) uniform image2DArray i2DArray;
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11 layout(rgba32f, binding = 8) uniform imageBuffer iBuffer;
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12 layout(rgba32f, binding = 9) uniform image2DMS i2DMS;
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13 layout(rgba32f, binding = 10) uniform image2DMSArray i2DMSArray;
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15 layout(r32i, binding = 11) uniform iimage1D ii1D;
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16 layout(r32ui, binding = 12) uniform uimage2D ui2D;
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17 layout(r32i, binding = 13) uniform iimage2DMS ii2DMS;
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18 layout(r32ui, binding = 14) uniform uimage2DMSArray ui2DMSArray;
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25 writeonly layout(binding = 1) uniform image2D wo2D;
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33 ivec3 iv = ivec3(0);
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34 iv.x += imageSize(i1D);
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35 iv.xy += imageSize(i2D);
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36 iv.xyz += imageSize(i3D);
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37 iv.xy += imageSize(iCube);
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38 iv.xyz += imageSize(iCubeArray);
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39 iv.xy += imageSize(i2DRect);
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40 iv.xy += imageSize(i1DArray);
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41 iv.xyz += imageSize(i2DArray);
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42 iv.x += imageSize(iBuffer);
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43 iv.xy += imageSize(i2DMS);
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44 iv.xyz += imageSize(i2DMSArray);
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46 iv.x += imageSamples(i2DMS);
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47 iv.x += imageSamples(i2DMSArray);
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50 v += imageLoad(i1D, ic1D);
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51 imageStore(i1D, ic1D, v);
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52 v += imageLoad(i2D, ic2D);
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53 imageStore(i2D, ic2D, v);
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54 v += imageLoad(i3D, ic3D);
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55 imageStore(i3D, ic3D, v);
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56 v += imageLoad(iCube, ic3D);
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57 imageStore(iCube, ic3D, v);
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58 v += imageLoad(iCubeArray, ic3D);
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59 imageStore(iCubeArray, ic3D, v);
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60 v += imageLoad(i2DRect, ic2D);
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61 imageStore(i2DRect, ic2D, v);
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62 v += imageLoad(i1DArray, ic2D);
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63 imageStore(i1DArray, ic2D, v);
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64 v += imageLoad(i2DArray, ic3D);
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65 imageStore(i2DArray, ic3D, v);
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66 v += imageLoad(iBuffer, ic1D);
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67 imageStore(iBuffer, ic1D, v);
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68 v += imageLoad(i2DMS, ic2D, 1);
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69 imageStore(i2DMS, ic2D, 2, v);
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70 v += imageLoad(i2DMSArray, ic3D, 3);
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71 imageStore(i2DMSArray, ic3D, 4, v);
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74 iv.x += imageAtomicAdd(ii1D, ic1D, 10);
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75 ui += imageAtomicAdd(ui2D, ic2D, value);
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76 iv.x += imageAtomicMin(ii1D, ic1D, 11);
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77 ui += imageAtomicMin(ui2D, ic2D, value);
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78 iv.x += imageAtomicMax(ii1D, ic1D, 12);
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79 ui += imageAtomicMax(ui2D, ic2D, value);
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80 iv.x += imageAtomicAnd(ii1D, ic1D, 13);
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81 ui += imageAtomicAnd(ui2D, ic2D, value);
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82 iv.x += imageAtomicOr(ii1D, ic1D, 14);
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83 ui += imageAtomicOr(ui2D, ic2D, value);
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84 iv.x += imageAtomicXor(ii1D, ic1D, 15);
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85 ui += imageAtomicXor(ui2D, ic2D, value);
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86 iv.x += imageAtomicExchange(ii1D, ic1D, 16);
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87 ui += imageAtomicExchange(ui2D, ic2D, value);
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88 iv.x += imageAtomicCompSwap(ii1D, ic1D, 18, 17);
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89 ui += imageAtomicCompSwap(ui2D, ic2D, 19u, value);
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90 iv.x += imageAtomicCompSwap(ii2DMS, ic2D, 2, 18, 17);
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91 ui += imageAtomicCompSwap(ui2DMSArray, ic3D, 3, 19u, value);
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93 imageStore(wo2D, ic2D, v);
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95 fragData = ui != iv.y ? v : vec4(0.0);
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