7 memoryBarrierShared(); \
10 #extension GL_EXT_mesh_shader : enable
12 layout(local_size_x = 32, local_size_y=1, local_size_z=1) in;
14 layout(max_vertices=MAX_VER) out;
15 layout(max_primitives=MAX_PRIM) out;
16 layout(triangles) out;
18 // test use of builtins in mesh shaders:
22 uint iid = gl_LocalInvocationID.x;
23 uint gid = gl_WorkGroupID.x;
24 uvec3 numWorkGrous = gl_NumWorkGroups;
25 uint vertexCount = MAX_VER; // vertexCount <= max_vertices
26 uint primitiveCount = MAX_PRIM; // primitiveCount <= max_primtives
27 SetMeshOutputsEXT(vertexCount, primitiveCount);
29 gl_MeshVerticesEXT[iid].gl_Position = vec4(1.0);
30 gl_MeshVerticesEXT[iid].gl_PointSize = 2.0;
31 gl_MeshVerticesEXT[iid].gl_ClipDistance[3] = 3.0;
32 gl_MeshVerticesEXT[iid].gl_CullDistance[2] = 4.0;
36 gl_MeshVerticesEXT[iid+1].gl_Position = gl_MeshVerticesEXT[iid].gl_Position;
37 gl_MeshVerticesEXT[iid+1].gl_PointSize = gl_MeshVerticesEXT[iid].gl_PointSize;
38 gl_MeshVerticesEXT[iid+1].gl_ClipDistance[3] = gl_MeshVerticesEXT[iid].gl_ClipDistance[3];
39 gl_MeshVerticesEXT[iid+1].gl_CullDistance[2] = gl_MeshVerticesEXT[iid].gl_CullDistance[2];
43 gl_MeshPrimitivesEXT[iid].gl_PrimitiveID = 6;
44 gl_MeshPrimitivesEXT[iid].gl_Layer = 7;
45 gl_MeshPrimitivesEXT[iid].gl_ViewportIndex = 8;
46 gl_MeshPrimitivesEXT[iid].gl_CullPrimitiveEXT = false;
50 gl_MeshPrimitivesEXT[iid+1].gl_PrimitiveID = gl_MeshPrimitivesEXT[iid].gl_PrimitiveID;
51 gl_MeshPrimitivesEXT[iid+1].gl_Layer = gl_MeshPrimitivesEXT[iid].gl_Layer;
52 gl_MeshPrimitivesEXT[iid+1].gl_ViewportIndex = gl_MeshPrimitivesEXT[iid].gl_ViewportIndex;
53 gl_MeshPrimitivesEXT[iid+1].gl_CullPrimitiveEXT = gl_MeshPrimitivesEXT[iid].gl_CullPrimitiveEXT;
58 gl_PrimitiveTriangleIndicesEXT[0] = uvec3(257); // should truncate 257 -> 1, range is between [0, vertexCount-1]
59 gl_PrimitiveTriangleIndicesEXT[primitiveCount - 1] = uvec3(2); // array size is primitiveCount*3 for triangle
60 gl_PrimitiveTriangleIndicesEXT[gid] = gl_PrimitiveTriangleIndicesEXT[gid-1];
65 // test use of builtins enabled by other extensions
66 #extension GL_ARB_shader_draw_parameters : enable
67 #extension GL_EXT_multiview : enable
69 void testAdditionalBuiltins()
71 int id = gl_DrawIDARB; // GL_ARB_shader_draw_parameters
72 int viewIdx = gl_ViewIndex; // GL_EXT_multiview