2 #extension GL_EXT_ray_tracing : enable
3 layout(primitive_culling);
4 #extension GL_EXT_ray_flags_primitive_culling : enable
5 layout(primitive_culling) uniform;
6 layout(primitive_culling, binding = 2) uniform accelerationStructureEXT as;
7 layout(std140, binding = 2, primitive_culling) buffer block { int x; };