2 #extension GL_EXT_ray_tracing : enable
3 #extension GL_EXT_ray_cull_mask : enable
4 hitAttributeEXT vec4 iAttr;
7 uvec3 v0 = gl_LaunchIDEXT;
8 uvec3 v1 = gl_LaunchSizeEXT;
9 int v2 = gl_PrimitiveID;
10 int v3 = gl_InstanceID;
11 int v4 = gl_InstanceCustomIndexEXT;
12 vec3 v5 = gl_WorldRayOriginEXT;
13 vec3 v6 = gl_WorldRayDirectionEXT;
14 vec3 v7 = gl_ObjectRayOriginEXT;
15 vec3 v8 = gl_ObjectRayDirectionEXT;
16 float v9 = gl_RayTminEXT;
17 float v10 = gl_RayTmaxEXT;
18 mat4x3 v11 = gl_ObjectToWorldEXT;
19 mat4x3 v12 = gl_WorldToObjectEXT;
20 mat3x4 v13 = gl_ObjectToWorld3x4EXT;
21 mat3x4 v14 = gl_WorldToObject3x4EXT;
22 uint v15 = gl_CullMaskEXT;
23 iAttr = vec4(0.5f,0.5f,0.0f,1.0f);
24 reportIntersectionEXT(0.5, 1U);