2 #extension GL_EXT_ray_tracing : enable
3 hitAttributeEXT vec4 payload;
4 layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT;
5 layout(location = 2) rayPayloadEXT vec4 payload0;
6 layout(location = 2) rayPayloadInEXT block { vec4 data; }; // ERROR : location already used
9 payload.x = 1.0f; // ERROR, cannot write to hitattributeEXT in stage
10 reportIntersectionEXT(1.0, 1U); // ERROR, unsupported builtin in stage
12 ignoreIntersectionEXT;
13 bool e1 = gl_IncomingRayFlagsEXT == gl_RayFlagsSkipAABBEXT;
14 traceRayEXT(accEXT, 0, 0, 0, 0, 0, vec3(0.0), 0.0, vec3(1.0), 1.0, 0); //ERROR no payload variable with location = 0