Merge pull request #2891 from dneto0/hlsl-namespace
[platform/upstream/glslang.git] / Test / spv.ext.AnyHitShader.rahit
1 #version 460
2 #extension GL_EXT_ray_tracing : enable
3 #extension GL_KHR_shader_subgroup_basic : enable
4 layout(location = 1) rayPayloadInEXT vec4 incomingPayload;
5 void main()
6 {
7         uvec3 v0 = gl_LaunchIDEXT;
8         uvec3 v1 = gl_LaunchSizeEXT;
9         int v2 = gl_PrimitiveID;
10         int v3 = gl_InstanceID;
11         int v4 = gl_InstanceCustomIndexEXT;
12         vec3 v5 = gl_WorldRayOriginEXT;
13         vec3 v6 = gl_WorldRayDirectionEXT;
14         vec3 v7 = gl_ObjectRayOriginEXT;
15         vec3 v8 = gl_ObjectRayDirectionEXT;
16         float v9 = gl_RayTminEXT;
17         float v10 = gl_RayTmaxEXT;
18         float v11 = gl_HitTEXT;
19         uint v12 = gl_HitKindEXT;
20         mat4x3 v13 = gl_ObjectToWorldEXT;
21         mat4x3 v14 = gl_WorldToObjectEXT;
22     int v15 = gl_GeometryIndexEXT;
23     mat3x4 v16 = gl_ObjectToWorld3x4EXT;
24     mat3x4 v17 = gl_WorldToObject3x4EXT;
25         incomingPayload = vec4(0.5f);
26         if (v2 == 1) {
27             ignoreIntersectionEXT;
28             v0.x++;
29         }
30         incomingPayload.x += float(gl_SubgroupSize);
31         terminateRayEXT;
32 }