4 in vec4 bigColor, smallColor;
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10 in float threshhold2;
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11 in float threshhold3;
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21 vec4 color = BaseColor;
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24 color2 = otherColor;
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29 color += smallColor;
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31 if (color.z < minimum)
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36 if (color.z > threshhold)
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41 // Two path, different rest
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42 if (color.w > threshhold2) {
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43 if (color.z > threshhold2)
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48 if (color.x < minimum) {
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62 // // Two path, shared rest
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63 // if (color.w > threshhold2) {
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64 // if (color.z > threshhold2)
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69 // if (color.x < minimum) {
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84 // if (color.w > threshhold2) {
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85 // if (color.z > threshhold2)
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88 // if (color.x < minimum) {
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101 gl_FragColor = color * color2;
\r