2 #extension GL_EXT_fragment_shading_rate : enable
\r
3 #extension GL_ARB_shader_stencil_export : enable
\r
4 #extension GL_ARB_fragment_shader_interlock : enable
\r
5 #extension GL_AMD_shader_early_and_late_fragment_tests : enable
\r
6 layout(location = 0) flat in int instanceIndex;
\r
7 layout(early_and_late_fragment_tests_amd) in;
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8 layout(depth_less) out float gl_FragDepth;
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11 gl_FragDepth = float(instanceIndex) / float(81);
\r