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HEAD
Merge pull request #2908 from Biswa96/cmake-spirv-remap
[platform/upstream/glslang.git]
/
Test
/
spv.debugInfo.frag
1
#version 450
\r
2
\r
3
struct S {
\r
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int a;
\r
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};
\r
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\r
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uniform ubuf {
\r
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S s;
\r
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};
\r
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\r
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uniform sampler2D s2d;
\r
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\r
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layout(location = 0) in vec4 inv;
\r
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layout(location = 0) out vec4 outv;
\r
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\r
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vec4 foo(S s)
\r
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{
\r
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vec4 r = s.a * inv;
\r
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++r;
\r
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if (r.x > 3.0)
\r
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--r;
\r
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else
\r
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r *= 2;
\r
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\r
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return r;
\r
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}
\r
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\r
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void main()
\r
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{
\r
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outv = foo(s);
\r
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outv += texture(s2d, vec2(0.5));
\r
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\r
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switch (s.a) {
\r
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case 10:
\r
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++outv;
\r
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break;
\r
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case 20:
\r
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outv = 2 * outv;
\r
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++outv;
\r
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break;
\r
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default:
\r
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--outv;
\r
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break;
\r
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}
\r
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\r
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for (int i = 0; i < 10; ++i)
\r
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outv *= 3.0;
\r
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\r
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outv.x < 10.0 ?
\r
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outv = sin(outv) :
\r
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outv = cos(outv);
\r
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}