3 #extension GL_EXT_buffer_reference : enable
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5 layout(buffer_reference) buffer t4;
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7 layout(buffer_reference, std430) buffer t3 {
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12 layout(set = 1, binding = 2, buffer_reference, std430) buffer t4 {
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13 layout(offset = 0) int j;
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17 layout(std430) buffer t5 {
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22 x.k.h = s5.m.k.i.k.i.k.h;
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25 s5.m = b ? s5.m : s5.m.k.i;
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