3 #extension GL_EXT_shader_explicit_arithmetic_types_int64 : enable
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4 #extension GL_EXT_buffer_reference : enable
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5 #extension GL_EXT_scalar_block_layout : enable
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7 layout(buffer_reference) buffer T1 {
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11 layout(buffer_reference) buffer T2 {
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15 const int s = int(uint64_t(T1(T2(uint64_t(3)))));
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17 const uint64_t t = uint64_t(true ? T2(uint64_t(10)) : T2(uint64_t(11)));
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21 T1 a = T1(uint64_t(4)), b = T1(uint64_t(5));
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22 T1 c = true ? a : b;
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24 T1 e = true ? T1(uint64_t(6)) : T1(uint64_t(7));
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25 T1 f = a.y ? T1(uint64_t(8)) : T1(uint64_t(9));
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