3 #extension GL_EXT_buffer_reference : enable
\r
5 layout(set = 1, binding = 2, buffer_reference, std430) buffer t4 {
\r
6 layout(offset = 0) int j;
\r
9 layout(std430) buffer t5 {
\r
13 t4 f1(const t4 y) { return y; }
\r
14 t4 f2(t4 y) { return y; }
\r
15 t4 f3(const restrict t4 y) { return y; }
\r
16 t4 f4(restrict t4 y) { return y; }
\r
24 restrict t4 b = s5.m;
\r