2 #extension GL_EXT_shader_16bit_storage : enable
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3 #extension GL_EXT_shader_8bit_storage : enable
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4 #extension GL_EXT_buffer_reference : enable
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6 layout(std140, binding = 0) buffer AcBlock { highp uint ac_numPassed; };
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8 layout(std140, buffer_reference) buffer Block
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12 layout (push_constant, std430) uniform PC {
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16 bool compare_uint8_t (highp uint a, highp uint b) { return a == b; }
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21 allOk = allOk && compare_uint8_t(uint(block.var), 7u);
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25 block.var = uint8_t(9u);
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