3 layout(binding = 0, std140) uniform Uniform
\r
8 layout(binding = 1, std430) buffer Buffer
\r
13 void foo(bvec4 paramb4, out bvec2 paramb2)
\r
15 bool b1 = paramb4.z;
\r
16 paramb2 = bvec2(b1);
\r
19 layout(location = 0) out vec4 fragColor;
\r
29 fragColor = vec4(b4.x && b4.y);
\r
30 fragColor -= vec4(b4.x || b4.y);
\r