2 #extension GL_EXT_mesh_shader : enable
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4 layout(local_size_x = 1) in;
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10 layout(std430) buffer t2 {
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14 buffer coherent Buffer { int x; };
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16 // use of storage qualifier "taskPayloadSharedEXT" in mesh shaders:
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20 taskPayloadSharedEXT taskBlock mytask;
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25 atomicAdd(t.f.y[1], 1);
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26 atomicAdd(mytask.atom1, 1);
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