2 #extension GL_EXT_mesh_shader : enable
\r
7 layout(local_size_x = 1) in;
\r
9 layout(max_vertices=MAX_VER) out;
\r
10 layout(max_primitives=MAX_PRIM) out;
\r
11 layout(triangles) out;
\r
13 // use of storage qualifier "taskPayloadSharedEXT" in mesh shaders:
\r
17 taskPayloadSharedEXT taskBlock mytask;
\r
21 atomicAdd(mytask.atom1, 1);
\r