2 #extension GL_EXT_ray_tracing : enable
3 #extension GL_NV_ray_tracing_motion_blur : enable
4 layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT;
5 layout(location = 0) rayPayloadEXT vec4 payloadEXT;
8 uint lx = gl_LaunchIDEXT.x;
9 uint ly = gl_LaunchIDEXT.y;
10 uint sx = gl_LaunchSizeEXT.x;
11 uint sy = gl_LaunchSizeEXT.y;
12 traceRayMotionNV(accEXT, lx, ly, sx, sy, 0u, vec3(0.5), 0.5f, vec3(1.0), 0.75f, 0.5, 0);