2 #extension GL_NV_ray_tracing : enable
3 rayPayloadInNV vec4 payloadIn; // ERROR, rayPayloadIn unsupported in this stage
4 rayPayloadNV vec4 payload; // ERROR, rayPayload unsuppoted in this stage
5 uniform accelerationStructureNV accNV;
8 float e12 = gl_HitTNV; // ERROR, unsupported builtin in stage
9 float e13 = gl_HitKindNV; // ERROR, unsupported builtin in stage
10 traceNV(accNV, 0, 0, 1, 1, 0, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, 0); // ERROR, unsupported