2 #extension GL_NV_ray_tracing : enable
3 hitAttributeNV vec4 iAttr;
6 uvec3 v0 = gl_LaunchIDNV;
7 uvec3 v1 = gl_LaunchSizeNV;
8 int v2 = gl_PrimitiveID;
9 int v3 = gl_InstanceID;
10 int v4 = gl_InstanceCustomIndexNV;
11 vec3 v5 = gl_WorldRayOriginNV;
12 vec3 v6 = gl_WorldRayDirectionNV;
13 vec3 v7 = gl_ObjectRayOriginNV;
14 vec3 v8 = gl_ObjectRayDirectionNV;
15 float v9 = gl_RayTminNV;
16 float v10 = gl_RayTmaxNV;
17 mat4x3 v11 = gl_ObjectToWorldNV;
18 mat4x3 v12 = gl_WorldToObjectNV;
19 iAttr = vec4(0.5f,0.5f,0.0f,1.0f);
20 reportIntersectionNV(0.5, 1U);