2 #extension GL_NV_ray_tracing : enable
3 hitAttributeNV vec4 payload;
4 layout(binding = 0, set = 0) uniform accelerationStructureNV accNV;
8 payload.x = 1.0f; // ERROR, cannot write to hitattributeNV in stage
9 reportIntersectionNV(1.0, 1U); // ERROR, unsupported builtin in stage
11 ignoreIntersectionNV();