Merge pull request #2891 from dneto0/hlsl-namespace
[platform/upstream/glslang.git] / Test / spv.AnyHitShader.rahit
1 #version 460
2 #extension GL_NV_ray_tracing : enable
3 layout(location = 1) rayPayloadInNV vec4 incomingPayload;
4 void main()
5 {
6         uvec3 v0 = gl_LaunchIDNV;
7         uvec3 v1 = gl_LaunchSizeNV;
8         int v2 = gl_PrimitiveID;
9         int v3 = gl_InstanceID;
10         int v4 = gl_InstanceCustomIndexNV;
11         vec3 v5 = gl_WorldRayOriginNV;
12         vec3 v6 = gl_WorldRayDirectionNV;
13         vec3 v7 = gl_ObjectRayOriginNV;
14         vec3 v8 = gl_ObjectRayDirectionNV;
15         float v9 = gl_RayTminNV;
16         float v10 = gl_RayTmaxNV;
17         float v11 = gl_HitTNV;
18         uint v12 = gl_HitKindNV;
19         mat4x3 v13 = gl_ObjectToWorldNV;
20         mat4x3 v14 = gl_WorldToObjectNV;
21         incomingPayload = vec4(0.5f);
22         if (v2 == 1)
23             ignoreIntersectionNV();
24         else
25             terminateRayNV();
26 }