3 #extension GL_EXT_shader_8bit_storage : enable
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12 layout(column_major, std140) uniform B1
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23 layout(row_major, std430) buffer B2
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44 layout(row_major, std430) buffer B3
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49 layout(column_major, std430) buffer B4
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61 uint func(uint8_t a) {
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70 uint func2(uint a) { return 0; }
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76 b2.o = max(b1.a, b1.a);
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77 bvec2 bv = lessThan(b2.p, b2.p);
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86 if (b1.a == b1.a) {}
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88 b2.p = u8vec2(3, 4);
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89 u8vec2[2](u8vec2(uvec2(1,2)), u8vec2(uvec2(3,4)));
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92 S4(0u, uint8_t(0u));
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97 layout(column_major, std140) uniform B6
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