Fix 8-bit storage nearly always using the
[platform/upstream/glslang.git] / Test / spv.8bitstorage-ssbo.vert
1 #version 450\r
2 \r
3 #extension GL_EXT_shader_8bit_storage: require\r
4 \r
5 layout(binding = 0) readonly buffer Vertices\r
6 {\r
7     uint8_t vertices[];\r
8 };\r
9 \r
10 layout(location = 0) out vec4 color;\r
11 \r
12 void main()\r
13 {\r
14     color = vec4(int(vertices[gl_VertexIndex]));\r
15 }\r