3 #extension GL_EXT_shader_8bit_storage : enable
4 #extension GL_EXT_shader_16bit_storage : enable
12 float16_t f16_from_i8;
17 i8_from_i16 = int8_t(int16_t(1));
18 i16_from_i8 = int16_t(int8_t(1));
19 u8_from_u16 = uint8_t(uint16_t(1));
20 u16_from_u8 = uint16_t(uint8_t(1));
21 f16_from_i8 = float16_t(int8_t(1));