7 memoryBarrierShared(); \
10 #extension GL_EXT_mesh_shader : enable
12 layout(local_size_x = 32, local_size_y=1, local_size_z=1) in;
14 layout(max_vertices=MAX_VER) out;
15 layout(max_primitives=MAX_PRIM) out;
16 layout(triangles) out;
18 // test use of builtins in mesh shaders:
22 uint iid = gl_LocalInvocationID.x;
23 uint gid = gl_WorkGroupID.x;
24 uint vertexCount = MAX_VER; // vertexCount <= max_vertices
25 uint primitiveCount = MAX_PRIM; // primitiveCount <= max_primtives
26 SetMeshOutputsEXT(vertexCount, primitiveCount);
28 gl_MeshVerticesEXT[iid].gl_Position = vec4(1.0);
29 gl_MeshVerticesEXT[iid].gl_PointSize = 2.0;
30 gl_MeshVerticesEXT[iid].gl_ClipDistance[3] = 3.0;
31 gl_MeshVerticesEXT[iid].gl_CullDistance[2] = 4.0;
35 gl_MeshVerticesEXT[iid+1].gl_Position = gl_MeshVerticesEXT[iid].gl_Position;
36 gl_MeshVerticesEXT[iid+1].gl_PointSize = gl_MeshVerticesEXT[iid].gl_PointSize;
37 gl_MeshVerticesEXT[iid+1].gl_ClipDistance[3] = gl_MeshVerticesEXT[iid].gl_ClipDistance[3];
38 gl_MeshVerticesEXT[iid+1].gl_CullDistance[2] = gl_MeshVerticesEXT[iid].gl_CullDistance[2];
42 gl_MeshPrimitivesEXT[iid].gl_PrimitiveID = 6;
43 gl_MeshPrimitivesEXT[iid].gl_Layer = 7;
44 gl_MeshPrimitivesEXT[iid].gl_ViewportIndex = 8;
45 gl_MeshPrimitivesEXT[iid].gl_CullPrimitiveEXT = false;
49 gl_MeshPrimitivesEXT[iid+1].gl_PrimitiveID = gl_MeshPrimitivesEXT[iid].gl_PrimitiveID;
50 gl_MeshPrimitivesEXT[iid+1].gl_Layer = gl_MeshPrimitivesEXT[iid].gl_Layer;
51 gl_MeshPrimitivesEXT[iid+1].gl_ViewportIndex = gl_MeshPrimitivesEXT[iid].gl_ViewportIndex;
52 gl_MeshPrimitivesEXT[iid+1].gl_CullPrimitiveEXT = false;
57 gl_PrimitiveTriangleIndicesEXT[0] = uvec3(1, 1, 1); // range is between [0, vertexCount-1]
58 gl_PrimitiveTriangleIndicesEXT[primitiveCount - 1] = uvec3(2, 2, 2); // array size is primitiveCount*3 for triangle
59 gl_PrimitiveTriangleIndicesEXT[gid] = gl_PrimitiveTriangleIndicesEXT[gid-1];
65 #extension GL_KHR_shader_subgroup_basic: enable
66 void basic_works (void)
69 gl_SubgroupInvocationID;
71 subgroupMemoryBarrier();
72 subgroupMemoryBarrierBuffer();
73 subgroupMemoryBarrierImage();
75 gl_NumSubgroups; // allowed in mesh
76 gl_SubgroupID; // allowed in mesh
77 subgroupMemoryBarrierShared(); // allowed in mesh
80 #extension GL_KHR_shader_subgroup_ballot: enable
81 void ballot_works(vec4 f4) {
87 subgroupBroadcast(f4, 0);
88 subgroupBroadcastFirst(f4);
89 uvec4 ballot = subgroupBallot(false);
90 subgroupInverseBallot(uvec4(0x1));
91 subgroupBallotBitExtract(ballot, 0);
92 subgroupBallotBitCount(ballot);
93 subgroupBallotInclusiveBitCount(ballot);
94 subgroupBallotExclusiveBitCount(ballot);
95 subgroupBallotFindLSB(ballot);
96 subgroupBallotFindMSB(ballot);
99 #extension GL_KHR_shader_subgroup_vote: enable
100 void vote_works(vec4 f4)
104 subgroupAllEqual(f4);
107 #extension GL_KHR_shader_subgroup_shuffle: enable
108 #extension GL_KHR_shader_subgroup_shuffle_relative: enable
109 void shuffle_works(vec4 f4)
111 subgroupShuffle(f4, 0);
112 subgroupShuffleXor(f4, 0x1);
113 subgroupShuffleUp(f4, 1);
114 subgroupShuffleDown(f4, 1);
117 #extension GL_KHR_shader_subgroup_arithmetic: enable
118 void arith_works(vec4 f4)
128 subgroupInclusiveAdd(f4);
129 subgroupInclusiveMul(f4);
130 subgroupInclusiveMin(f4);
131 subgroupInclusiveMax(f4);
132 subgroupInclusiveAnd(ballot);
133 subgroupInclusiveOr(ballot);
134 subgroupInclusiveXor(ballot);
135 subgroupExclusiveAdd(f4);
136 subgroupExclusiveMul(f4);
137 subgroupExclusiveMin(f4);
138 subgroupExclusiveMax(f4);
139 subgroupExclusiveAnd(ballot);
140 subgroupExclusiveOr(ballot);
141 subgroupExclusiveXor(ballot);
144 #extension GL_KHR_shader_subgroup_clustered: enable
145 void clustered_works(vec4 f4)
147 uvec4 ballot = uvec4(0x55,0,0,0);
148 subgroupClusteredAdd(f4, 2);
149 subgroupClusteredMul(f4, 2);
150 subgroupClusteredMin(f4, 2);
151 subgroupClusteredMax(f4, 2);
152 subgroupClusteredAnd(ballot, 2);
153 subgroupClusteredOr(ballot, 2);
154 subgroupClusteredXor(ballot, 2);
157 #extension GL_KHR_shader_subgroup_quad: enable
158 void quad_works(vec4 f4)
160 subgroupQuadBroadcast(f4, 0);
161 subgroupQuadSwapHorizontal(f4);
162 subgroupQuadSwapVertical(f4);
163 subgroupQuadSwapDiagonal(f4);