2 #extension GL_ARB_separate_shader_objects : enable
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6 float gl_ClipDistance[1];
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13 float gl_ClipDistance[1];
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16 layout( triangles ) in;
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17 layout( triangle_strip, max_vertices = 3 ) out;
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22 gl_Position = gl_in[1].gl_Position;
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23 gl_ClipDistance[0] = gl_in[1].gl_ClipDistance[0];
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