3 layout(location = 7) in vec3 c;
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4 layout(LocatioN = 3) in vec4 p;
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5 layout(location = 9) in ivec2 aiv2;
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10 layout(row_major) uniform; // default is now row_major
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12 layout(std140) uniform Transform { // layout of this block is std140
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13 mat4 M1; // row_major
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14 layout(column_major) mat4 M2; // column major
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15 mat3 N1; // row_major
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19 uniform T2 { // layout of this block is shared
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24 layout(column_major) uniform T3 { // shared and column_major
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25 mat4 M3; // column_major
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26 layout(row_major) mat4 M4; // row major
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27 mat2x3 N2; // column_major
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28 layout(align=16, offset=2048) uvec3 uv3a[4];
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42 pos = p * (tblock.M1 + tblock.M2 + M4 + M3 + t2m);
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43 color = c * tblock.N1;
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44 iout = tblock.iuin + int(uiuin) + aiv2.y;
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47 if (N2[1] != vec3(1.0) || uv3a[2] != uvec3(5))
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