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Merge pull request #2891 from dneto0/hlsl-namespace
[platform/upstream/glslang.git]
/
Test
/
spv.300BuiltIns.vert
1
#version 310 es
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in mediump float ps;
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invariant gl_Position;
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void main()
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{
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gl_Position = vec4(ps);
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gl_Position *= float(4 - gl_VertexIndex);
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gl_PointSize = ps;
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gl_PointSize *= float(5 - gl_InstanceIndex);
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}
\r