3 #extension GL_EXT_shader_16bit_storage : enable
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12 layout(column_major, std140) uniform B1
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23 layout(row_major, std430) buffer B2
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44 layout(row_major, std430) buffer B3
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49 layout(column_major, std430) buffer B4
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61 float func(float16_t a) {
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70 float func2(float a) { return 0.0; }
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76 b2.o = max(b1.a, b1.a);
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77 bvec2 bv = lessThan(b2.p, b2.p);
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86 if (b1.a == b1.a) {}
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89 b2.p = f16vec2(3.0, 4.0);
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90 f16vec2[2](f16vec2(vec2(1.0,2.0)), f16vec2(vec2(3.0,4.0)));
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93 S4(0.0, float16_t(0.0));
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98 layout(column_major, std140) uniform B6
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