3 uniform sampler2D texSampler2D;
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4 uniform isampler2D itexSampler2D;
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5 uniform usampler2D utexSampler2D;
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9 flat in ivec2 iCoords2D;
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17 vec4 color = vec4(0.0, 0.0, 0.0, 0.0);
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19 color += texture( texSampler2D, coords2D);
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20 color += texture(itexSampler2D, coords2D);
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21 color += texture(utexSampler2D, coords2D);
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23 color += texelFetch( texSampler2D, iCoords2D, iLod);
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24 color += texelFetch(itexSampler2D, iCoords2D, iLod);
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25 color += texelFetch(utexSampler2D, iCoords2D, iLod);
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