2 //Copyright (C) 2002-2004 3Dlabs Inc. Ltd.
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3 //All rights reserved.
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5 //Redistribution and use in source and binary forms, with or without
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6 //modification, are permitted provided that the following conditions
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9 // Redistributions of source code must retain the above copyright
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10 // notice, this list of conditions and the following disclaimer.
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12 // Redistributions in binary form must reproduce the above
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13 // copyright notice, this list of conditions and the following
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14 // disclaimer in the documentation and/or other materials provided
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15 // with the distribution.
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17 // Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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18 // contributors may be used to endorse or promote products derived
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19 // from this software without specific prior written permission.
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21 //THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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22 //"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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23 //LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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24 //FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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25 //COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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26 //INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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27 //BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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28 //LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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29 //CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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30 //LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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31 //ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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32 //POSSIBILITY OF SUCH DAMAGE.
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40 gl_FragColor = vec4(color, 1.0);
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