Merge pull request #2892 from greg-lunarg/mb
[platform/upstream/glslang.git] / Test / remap.hlsl.sample.basic.none.frag
1 SamplerState       g_sSamp : register(s0);
2 uniform sampler2D          g_sSamp2d
3 {
4     AddressU = MIRROR;
5     AddressV = WRAP;
6     MinLOD = 0;
7     MaxLOD = 10;
8     MaxAnisotropy = 2;
9     MipLodBias = 0.2;
10 }, g_sSamp2D_b;
11
12 Texture1D          g_tTex1df4a : register(t1);
13
14 uniform Texture1D <float4> g_tTex1df4 : register(t0);
15 Texture1D <int4>   g_tTex1di4;
16 Texture1D <uint4>  g_tTex1du4;
17
18 Texture2D <float4> g_tTex2df4;
19 Texture2D <int4>   g_tTex2di4;
20 Texture2D <uint4>  g_tTex2du4;
21
22 Texture3D <float4> g_tTex3df4;
23 Texture3D <int4>   g_tTex3di4;
24 Texture3D <uint4>  g_tTex3du4;
25
26 TextureCube <float4> g_tTexcdf4;
27 TextureCube <int4>   g_tTexcdi4;
28 TextureCube <uint4>  g_tTexcdu4;
29
30 struct MemberTest
31 {
32     int Sample;                          // in HLSL, method names are valid struct members.
33     int CalculateLevelOfDetail;          // ...
34     int CalculateLevelOfDetailUnclamped; // ...
35     int Gather;                          // ...
36     int GetDimensions;                   // ...
37     int GetSamplePosition;               // ...
38     int Load;                            // ...
39     int SampleBias;                      // ...
40     int SampleCmp;                       // ...
41     int SampleCmpLevelZero;              // ...
42     int SampleGrad;                      // ...
43     int SampleLevel;                     // ...
44 };
45
46 struct PS_OUTPUT
47 {
48     float4 Color : SV_Target0;
49     float  Depth : SV_Depth;
50 };
51
52 PS_OUTPUT main()
53 {
54    PS_OUTPUT psout;
55
56    MemberTest mtest;
57    mtest.CalculateLevelOfDetail = 1;          // in HLSL, method names are valid struct members.
58    mtest.CalculateLevelOfDetailUnclamped = 1; // ...
59    mtest.Gather = 1;                          // ...
60    mtest.GetDimensions = 1;                   // ...
61    mtest.GetSamplePosition = 1;               // ...
62    mtest.Load = 1;                            // ...
63    mtest.Sample = 1;                          // ...
64    mtest.SampleBias = 1;                      // ...
65    mtest.SampleCmp = 1;                       // ...
66    mtest.SampleCmpLevelZero = 1;              // ...
67    mtest.SampleGrad = 1;                      // ...
68    mtest.SampleLevel = 1;                     // ...
69
70    float4 txval10 = g_tTex1df4 . Sample(g_sSamp, 0.1);
71    int4   txval11 = g_tTex1di4 . Sample(g_sSamp, 0.2);
72    uint4  txval12 = g_tTex1du4 . Sample(g_sSamp, 0.3);
73
74    float4 txval20 = g_tTex2df4 . Sample(g_sSamp, float2(0.1, 0.2));
75    int4   txval21 = g_tTex2di4 . Sample(g_sSamp, float2(0.3, 0.4));
76    uint4  txval22 = g_tTex2du4 . Sample(g_sSamp, float2(0.5, 0.6));
77
78    float4 txval30 = g_tTex3df4 . Sample(g_sSamp, float3(0.1, 0.2, 0.3));
79    int4   txval31 = g_tTex3di4 . Sample(g_sSamp, float3(0.4, 0.5, 0.6));
80    uint4  txval32 = g_tTex3du4 . Sample(g_sSamp, float3(0.7, 0.8, 0.9));
81
82    float4 txval40 = g_tTexcdf4 . Sample(g_sSamp, float3(0.1, 0.2, 0.3));
83    int4   txval41 = g_tTexcdi4 . Sample(g_sSamp, float3(0.4, 0.5, 0.6));
84    uint4  txval42 = g_tTexcdu4 . Sample(g_sSamp, float3(0.7, 0.8, 0.9));
85
86    psout.Color = 1.0;
87    psout.Depth = 1.0;
88
89    return psout;
90 }