8 struct TriangleInfo {
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12 buffer VertexCollection {
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16 buffer MultipleArrays {
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17 TriangleInfo tri[5];
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23 VertexInfo verts[2];
\r
32 f += t[0].v[0].position[0];
\r
33 f += t[gl_InstanceID].v[gl_InstanceID].position[gl_InstanceID];
\r
34 f += t[gl_InstanceID].v[gl_InstanceID].normal[gl_InstanceID];
\r
35 f += multiarray.tri[gl_InstanceID].v[0].position[0];
\r
36 f += multiarray.vert[gl_InstanceID].position[0];
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37 f += multiarray.f[gl_InstanceID];
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38 f += ubo.verts[gl_InstanceID].position[0];
\r
39 f += ubo.flt[gl_InstanceID];
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40 TriangleInfo tlocal[5] = t;
\r