8 #define make_function \
\r
9 float fn ( float x ) \
\r
17 gl_Position = vec4(X);
\r
18 gl_Position = Y(1, 2, 3);
\r
19 gl_Position = vec4(Z);
\r
20 gl_Position = vec4(F);
\r
21 gl_Position = vec4(fn(3));
\r
27 += -= *= /= %= <<= >>= &= |= ^=
\r
52 s.member2 + s.member1;
\r