6 uniform samplerCube sCube;
7 uniform isampler2DArray is2DAbad; // ERROR, no default precision
8 uniform sampler2DArrayShadow s2dASbad; // ERROR, no default precision
10 precision highp sampler2D;
11 precision mediump sampler2DArrayShadow;
13 uniform sampler2DArrayShadow s2dAS;
14 uniform isampler2DArray is2DAbad2; // ERROR, still no default precision
16 uniform sampler2D s2Dhigh;
20 vec4 t = texture(s2D, vec2(0.1, 0.2));
21 t += texture(s2Dhigh, vec2(0.1, 0.2));
22 t += texture(s2dAS, vec4(0.5));