Merge pull request #2913 from greg-lunarg/i2905
[platform/upstream/glslang.git] / Test / precision.vert
1 #version 300 es
2
3 in vec4 pos;
4
5 uniform sampler2D s2D;
6 uniform samplerCube sCube;
7 uniform isampler2DArray is2DAbad;      // ERROR, no default precision
8 uniform sampler2DArrayShadow s2dASbad; // ERROR, no default precision
9
10 precision highp sampler2D;
11 precision mediump sampler2DArrayShadow;
12
13 uniform sampler2DArrayShadow s2dAS;
14 uniform isampler2DArray is2DAbad2;     // ERROR, still no default precision
15
16 uniform sampler2D s2Dhigh;
17
18 void main()
19 {
20     vec4 t = texture(s2D, vec2(0.1, 0.2));
21     t += texture(s2Dhigh, vec2(0.1, 0.2));
22     t += texture(s2dAS, vec4(0.5));
23
24     gl_Position = pos;
25 }