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Merge pull request #2892 from greg-lunarg/mb
[platform/upstream/glslang.git]
/
Test
/
pointCoord.frag
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precision highp float;
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uniform sampler2D sampler;
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void main()
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{
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vec4 color;
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if (length(gl_PointCoord) < 0.3)
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color = texture2D(sampler, gl_PointCoord);
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else
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color = vec4(0.0);
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gl_FragColor = color;
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}