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generate OpLine before OpFunction
[platform/upstream/glslang.git]
/
Test
/
nvShaderNoperspectiveInterpolation.frag
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#version 300 es
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precision mediump float;
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noperspective in vec4 bad; // ERROR
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#extension GL_NV_shader_noperspective_interpolation : enable
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noperspective in vec4 color;
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out vec4 fragColor;
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void main() {
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fragColor = color;
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}