7 const mat2x4 m24 = mat2x4(1.0, 2.0,
10 3.0, 4.0, 5.0); // ERROR, too many arguments
17 a = v3 * m23; // ERROR, type mismatch
18 b = m32 * v3; // ERROR, type mismatch
19 m23.xy; // ERROR, can't use .
21 gl_Position = vec4(m23 * m32 * v3, m24[2][4]); // ERROR, 2 and 4 are out of range
22 m23 *= m23; // ERROR, right side needs to be square
23 m23 *= m32; // ERROR, left columns must match right rows