3 layout(location = 0) in Primitive
\r
8 layout(location = 0) out Primitive
\r
13 layout(vertices = 3) out;
\r
16 OUT[gl_InvocationID].texCoord = IN[gl_InvocationID].texCoord;
\r
18 float tessLevel = 10.0;
\r
19 gl_TessLevelOuter[gl_InvocationID] = tessLevel;
\r
20 gl_TessLevelInner[0] = tessLevel;
\r