4 layout(triangle_strip, max_vertices=3) out;
\r
9 layout(location = 5) in outBlock {
\r
16 layout(location = 5) out outBlock {
\r
20 uniform crossStageBlock2 {
\r
23 } blockName1 [2]; // instance name different from frag
\r
27 for (int i = 0; i < 3; i++) {
\r
30 gf_out.o3 = inBlock[i].o3;
\r